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Whose gameplay style didn't overlap and I think that we succeeded. Of time trying to come up with critter designs that were well-balanced and That the five new playable characters were a real coup for us. PSi: What do you like best about the way the game turned out?Įveryone you ask on the team will probably have a different answer sinceĪre so many new features for Spyro Year of the Dragon, but personally I Us nail down a production pipeline that works well for this team. I think that the two previous Spyros really With theĮxception of the last month in the project, this was the smoothestĬycle that we've ever had. Mid-September 2000 so that would be about 10 and a half months. We began development in November 1999 and finished the U.S. PSi: How long did it take to develop and complete Spyro: Year of the Dragon? Though, I can't imagine calling Spyro by any other name (except "Pete" Even then, it took folks a while to get used to it. On the name until Ami Blaire, director of product marketing at Sony Looking back on the original Spyro, we went round and round for You've got lots of peopleĪre already attached to the character or the gameplay and nothing really One of the tougher challenges (believe it or not) in the developmentĮspecially when it is as high profile as Spyro. Since 2000 IS the Year of the Dragon, it just made sense. PSi: Why Spyro: The Year of the Dragon? What prompted the Oriental flair?
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After a couple of weeks of brainstorming, we came up with theīeginnings of the Spyro concept and began developing the character and theĮngine. We knew that we wanted to do a 3rd person game with a moreįeel than Disruptor and that the age of the average PlayStation consumerĭecreasing. People at Insomniac Games and we were trying to figure out what we wanted PSi: How and when did you become involved in the Spyro project(s)? TED:Īfter we had finished Disruptor for the PlayStation in 1996, we had around We got a chance to talk with Ted Price of Insomniac Games about making the game, what it's all about, and future plans. One of the few series that has ever managed to bridge the gap between young and adult entertainment, Spyro appeals to all ages with its bright and colourful graphics and tight gameplay. Talking with a designer of Spyro: Year of the Dragon is talking to an artist.
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